Whenever I come to discuss my thesis, I begin globally in this manner:”I do a thesis on Pokémon”. This does not normally miss amuse my interlocutor. It has to be said that a priori, it’s not the severe object that’s. Those of my generation typically feel nostalgic about their youth. Others, older, consider Pokémon GO, with diverse attitudes. For my part, when I played with Pokémon that a lot in my childhood, my pursuit for the franchise was revived by nostalgia due to its emulators, and that I became again what one can call a fan of Pokémon. But my academic interest in franchising began at the beginning of my Master 1, even once I decided to compose a memoir on”ROM hacking” at a community of Pokémon fans.
A brief record of the Pokémon franchise .
The Pokemon franchise has been created in 1996 at Japan as a video game published by Nintendo about the Gameboy console. The Pokémon Green / Red matches (Blue and Red in the rest of earth, one to two years later, in a slightly redesigned version) have set the foundation of a franchise that has appeared on many media: cartoon, playing cards and arenas… airplanes.
To fly into skies such Team Rocket.
If the franchise has its ups and downs especially concerning game sales, sales are usually in tens of millions round the world, at least to the games of the”primary series”, which is to say say people who follow the version of their initial games. Indeed, despite a constant renewal of the franchise and video games over the years (that will be among the things of the thesis), the recipe is still the same: an 11-year-old boy belongs on an experience in a universe populated by creatures called pokémons (yesI write pokémons to discuss the critters, it’s my blog and Nintendo has no electricity here, well, maybe not on this ). He catches it to form a team and meet his Pokédex, a sort of electronic encyclopedia, so engaging in a pursuit for scientific crowdsourcing for a professor who replenishes his work (after all, it’s he who gave him his very first pokemon). But above all, he leaves them fight badges and take the battle ofPokémon League, that is made up of beating a elite to be a Pokémon Master. And during his adventure, he is made to thwart an organization’s plans.
The leaders of the several malicious organizations mimicked to mimic the way to proceed to the”Team Skull” caricature of”thugs” within the most recent games.
Regarding the current history of Pokémon, even the less skillful have learned about the phenomenon of summertime 2016, I do not speak of this tune Lean , but obviously Pokémon GO. This match will not necessarily occupy a major position in my thesis, but has proven that the craze for your franchise is still existing (and perhaps a small cleavage).
Pokemon and the hunt.
When I first decided to operate on Pokémon at the end of the summer of 2016, among the first things that I did was visit Google Scholar to”purchase” academic articles that speak about it. Imagine my surprise when I discovered the first connections were about a receptor involved in the development of certain cancers (Nintendo also put pressure on researchers to alter the title, they did not had to appreciate that their brand is related to cancer). Subsequently my disappointment when I realized there was almost no report or publication about Pokemon. Finally though, some articles on Pokémon GOwithin the sphere of public healthlaw, and , at the moment, it was mostly proto-articles of 2 pages. Further research has made me find the presence of one academic publication about Pokémon analyzed by Joseph Tobin, who, visionary, declared in 2004 the autumn of Pokémon (I do not care, but kidding aside, I highly suggest it, it’s in references at the end of the essay ). Oh, and an article also, if we place those on Pokémon GO aside . How is it, the best franchise in the entire world doesn’t interest the academic world whatsoever? Obviously, this isn’t a legitimate cultural function, however cultural studies, notably the enthusiast studies that followed, with writers like Henri Jenkins about the front lines, are thinking about much more popular cultural items, have attempted with more or less success to legitimize them.
An individual can find a convincing explanation in my view from the report of a communication by Vincianne Zabban, Samuel Coavoux and Manuel Boutet, that, beginning from the observation that”game research” (in social sciences) are in reality virtually”WoW studies (studies on World of Warcraft), proposes that the low selection of games analyzed is mainly because of two factors. The investigators study the games that interest themto start with, and so the games that they played, along with also the”path dependence”, that is to say within this context the increased simplicity of analyzing an object / topic already well marked by research as opposed to advance blindly, which consolidates the position of WoW. One more factor is the fact that, by its MMORPG standing, WoW is a privileged thing for the social sciences. I believe that this justification may be extended to”enthusiast studies”, particularly since, originally, they had been the work of passionate folks who wanted to defend the validity of their object. Furthermore, if I’m now studyingPokémon is partially because I grew up with this and I am a lover of it. So maybe if Pokémonhas been studied very little up to now, it is because the (ex) Pokémon lovers were mainly still analyzing. This is perhaps evidenced by the current thesis of Fanny Barnabé at this University of Liège, that deals quite extensively using productions and activities of Pokémon lovers (available at the conclusion of the report, and which I strongly advise you, it is very pleasant to read).
Pokémon lovers on the internet.
It is just to the productions and also the action of the lovers and the broader public (a distinction which I will develop after ) of Pokémon online that I particularly wish to be interested. Because I have the impression it is essential in this franchise’s creation and in its own diffusion. When I was somewhat detached myself from the internet sphere Pokémon being fascinated in clinics Pokémon in drama , on a handheld, mostly in teens to start, the part of the net and particularly the lovers productions is becoming fundamental again. Pokémon is anywhere. Not in the sense that we might have heard it during the Pokémon GO hype . However, in the feeling that we can find Pokémon anyplace, and so long as we’re involved in certain social networks very youthful, references are very common. Anthology.
article source :